Ratio Snooker

A game of angles & reflection

P1
Player 1
0 / 15 marks
VS
P2
Player 2
0 / 15 marks
Ball position
(2, 3)
Wall hits
1 2 3 4 5 ×
Choose a ratio, then take your shot

How to play

Choose a direction ratio that sends the ball into either corner hole—after as many safe wall hits as you can manage.

  1. A new ball appears at a random point whose coordinates come from {0, 2, 3, 4, 6}, excluding the two holes.
  2. Enter integers (h, v) from −6 to 6. Negative h means left, positive h means right; negative v means down, positive v means up. (0, 0) is forbidden.
  3. Proportional pairs are the same shot: (2, 3) and (4, 6) follow exactly the same path.
  4. The walls are perfectly elastic. A non-hole corner reflects both directions but counts as one wall hit.
  5. Pocket the ball after 0–5 wall hits to earn that many marks. On the sixth wall hit, the mission fails immediately and earns 0.
  6. Players alternate with a new ball after every shot. The first player to reach 15 marks wins.
Board-edge note: if a ball begins on a wall and the chosen direction points outward, it reflects inward immediately. Its starting contact is not counted as a wall hit.

Player 1 wins!

A sharp victory built from ratios, angles, and reflections.

15–10 marks