Play on Two Devices
Player A creates a room and sends the invite link to Player B. Each player uses their own phone, tablet, or computer, so hidden cards stay private.
Quick Player Guide
Host: enter your name. You may type a room code, or leave it blank and let the game create one. Then click Create Room.
Second player: open the invite link, enter your name, and click Join Room. You may test on the same computer using two different tabs.
After both players join, Player A chooses who attacks first. The other player attacks in the second half.
Game Rules
- A full match has two attack halves. After both players join, Player A chooses who attacks first. In the second half, the players switch roles.
- At the start of each half, both players have seven cards: 1, 2, 3, 4, 5, 6, 7. Each card can be used only once in that half.
- Each half has seven rounds. In each round, the Attacker secretly chooses one unused card and chooses a public bet from 1 to 7 points.
- The Defender sees only the bet amount. Then the Defender secretly chooses one unused card.
- As soon as the Defender locks the card, both cards are revealed and compared. The larger card wins the round. Equal cards are a tie.
- If the Attacker wins, the Attacker gains the bet amount. If the Defender wins, the Attacker loses the bet amount. If the round is tied, the Attacker gains 0.
- After both players have taken one half as Attacker, compare the two final scores. The higher score wins the match.
Classroom note: use points or tokens only. This version is designed as a probability and strategy game, not real-money play.